CRE8R DAO AMA with Guido Boogaard, Lead Game Dev of Infinity Skies
Primer: Guido Boogaard is the Lead Developer of Infinity Skies, a blockchain castle-building and adventure game. Join host Fugu from CRE8R DAO as he dives deep into Guido’s background and Infinity Skies in this AMA.
How Did He Get Into The World Of Game Development?
It was one of the things he always wanted to do
Was already making games using GameMaker since he was 7
One of his first games was on the Sandbox of YoYo Games
What Are Some Games That Inspired Him?
He mostly plays RTS games
Finds Legion Tower Defense very nice
The games that Klei Studios make are pure gold (e.g. Don’t Starve, Invisible Inc, Oxygen not included, etc.)
Played The Sims 2 and 3. Was greatly inspired by them
Being A Concert Cellist
Is a concert cellist. Have played with an orchestra often
His brother is a professional pianist
Have been recording some of his cello music and have used it as background music in his games
Incorporating cello music is difficult as it does not have pure tones like a piano
What Does A Typical Day Look Like For Him?
Using agile development and doing game development. He codes a lot and attends a lot of meetings
Have good contact with everyone even though everyone is in different time zones
How Did He Get To Know The Infinity Skies Team?
Knew Micah Hrehovcsik, the Infinity Skies’ Senior Project Manager and Lead Game Designer
Micah introduced him to Sander and Marc
He clicked very well with Sander and Marc
Does He Have Any Experience With Cryptocurrencies And Blockchain?
Understands the ideas about cryptocurrencies and blockchain
As he is not a backend developer, he does not deal with the blockchain directly
Infinity Skies will be the first blockchain game he made
He is mostly involved with making the games
How Does He Think The Blockchain Element Will Influence Infinity Skies?
Will become more meta — people visiting your castle not because of the game but what they can do with it
People will be able to own their assets and take them out of the game
The monetary value may serve as a motivation for people
“It happens. People can make groups and make the ecosystem there. And we are just going to provide the right place to do that. And also of course within a very nice setting, and just beautiful art assets.”
- Guido Boogaard
How Is He Bringing His Game Dev Experience To Infinity Skies?
Has been the lead developer in large companies
Knows how games can succeed or fail
Planning is important in game development (i.e. tasks have to be done in a certain order, cannot do everything in the world at once)
What Makes A Game Succeed Or Fail?
Good games are what people want to play. It has to appeal to gamers
A game should not be too repetitive
There should be some degree of freedom as to what gamers can do within the game
The core mechanics of the game has to be right
There has to be some incentive to drive gamers to play it
What Is He Currently Working On?
Making the game a bit more complex
Currently, their Build mode supports only single tile doors and making tiles one by one
Expanding to accommodate bigger doors and more tiles
Adventure Mode
Features
Currently, they are focusing on the Socializing mode before Adventure mode
Adventure mode will be a dungeon crawler game. It is a roguelike and will not be easy
Adventure mode will have a sliding scale where players can position themselves between order and chaos, which has positive and negative effects for each position that is selected
The position selected should match the playstyle that you want to have
Gameplay demo for Adventure mode is not expected anytime soon
Will There Be Different Builds In Adventure Mode?
There won’t be fixed builds
Will be like Skyrim, where players have the option to customize
Players can customize to go in one direction more than another (e.g. using a sword)
The biggest choice is to choose between order or chaos
Build Mode
Build mode involves building your castle. The goal is to make it the most beautiful
The objects in your castle will be NFTs
NFTs could be bought and sold in the marketplace
Feedback on design features come from the design team. His role is to assess whether a given feature is important to implement
Will There Be Pets In The Game?
Sander says he would like that
If he could have a pet in the game, he would want a lemur
Will There Be NPCs To Interact With?
Once they get the core game up (e.g. exploration and combat), they can expand on features like NPCs
How Are They Going To Prevent People From Gaming The System?
Will be taking active measures to prevent bots
They are working with other parties to help advise on this issue
Any Upcoming Features Or Things To Share?
Feasts
Players can host a feast in their castle to make it more known on the world map
Other players will get rewards for coming to your castle and completing certain tasks
Within those feasts, people will be able to socialize
Can users create in-game games that are not officially part of infinity skies?
Currently, this feature is not supported yet
Will Players be able to remap the control schemes?
Yes, it will be possible for them to implement it
Will they have a QR code system like Axie Infinity For Account Sharing?
Not at the beginning
He will bring this up to the team and they will make a decision after the game is up and running
What Requirements Will Players Need To Start Playing Infinity Skies?
Nothing. It will be free to make an account
Even for Adventure Mode, what is needed will be found in the game
The player’s skill will matter
Hardware Requirements for the game
A basic computer should be able to run it
Game Engine and Scaling
What Programming Languages Are Used To Develop Infinity Skies?
The game is made using Unity
How Are They Planning To Scale? How Will Their Server Handle Player Load?
There is load balancing and they are prepared for this
Any Final Words To Share?
People should look out for the Social Mode in the next release
Will be released sometime in the summer
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