Infinity Skies Team Interview: Meet Danny | Lead Concept Artist
Primer: Join Cooper as he interviewed the lead concept artist of Infinity Skies, Danny Kundzinsh. Danny talked about his role as a concept artist and commented on the different concept art and how they are used in the game itself.
Who is Danny Kundzinsh?
Lead concept artist
Lives on the south side of California
Besides working on Infinity Skies, he farms
Did the art direction and concept art for Infinity Skies
Help to set the look and feel of the assets
Started in May 2021 and was the first concept artist
Now they have 4 different concept artists
Thoughts on Art
Great way to express yourself and a great way to kill boredom
The best ideas are the ones you didn’t consciously plan and they could be on a napkin in a restaurant
Ideas can come from outside sources like from the world around us
Travelling is a great way to find inspiration from the different cultures, sights and architecture
Or it can come by forcing yourself to find the inspiration
Infinity Skies is the first full-scale NFT project
However, he did some freelancing work before e.g. film, Marvel, video games
Infinity Skies is the project he is most proud of
Anyone can pick up a pencil and sketch and it’s a good skill to have to able to put out your thoughts on paper
Takes 20k or 30k hours to become a master
Difference between traditional art and NFT
NFT has many applications
Traditional art can only be sold to one person
Concept artist work
He designed props that players can decorate their castles with e.g. walls, furniture
Also how everything will look together as a cohesive design
He didn’t do any characters for Infinity Skies
Plan is to get at least 500 different NFTs
During an internal castle-building competition within the team, he was impressed by the designs made by others
Shows how flexible and creative one can get using the same assets
Not everything that he designed will be in the game and that is the sad part, but their job is to get the best one to be used
How to be constantly inspired and get ideas?
Working closely with the narrative arc of the world so that the art and narrative can feed off each other’s ideas
Inspired by different fantasy cultures
There is one where it’s a medieval castle but with airships etc
The props are based on these different cultures
Concept art commentary
Clothing/armour
Very early exploration of clothing designs
Different designs for armour and clothing
Doing the social part of the game (e.g. feast), you can cloth the character accordingly
Bookshelves
Able to interact with objects in the game
Crates
Wardrobes
Here you can see the different cultures, Lowak and Nothian, and how the cultures will influence the designs
Tree of wishes
It’s a tree where people come to hang their written wishes on
Tables
Sinks
Shows the different rarity
Characters
Made by Liza
This one has a sort of epic armour
This one is a male avatar
Legendary chest
Culture concept
Gives a feel and mood of how the whole thing looks
This one is the Lunorine culture
This one is the Stormling culture
Sculpture
This is a divine sculpture
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